Let me know if you think this would or wouldn't play out as a good map, or if you have any cool suggestions for map ideas throw em' out there.
The map itself would be a fair amount of hallways with side rooms for various things, and the whole map would have an eerie ambiance to it. Players would also look like USMC troops instead of standard terrorists. I was thinking of implementing the usual TTT features (T tester, T room, other fun stuff) and a catch to the map where T's can opt to transform into a xenomorph (alien) which would buff their speed/hp (or some other kind of boost) but obviously make it known to people that they're a T on sight. I'm not even sure if I want to do an Alien-style map yet. Choose a different texture before adding the windows and doors. Draw any rooms, doorways, walls, floors and ceilings for your map. Draw elements by click and dragging your mouse button. Note that this is in no way even close to finished, I just drew this up as a possibility. Click on the 'Box Tool,' choose a texture from the right-hand property window and draw the elements of your map. Here's a couple rough sketch-up shots that I made for what the map might look like:
I usually like to try and apply a theme to the maps, and right now I had this idea for an Alien-style map.
I've decided to start a new project and make an innovative TTT map with some unique elements to it. So in my past I've had quite a history in designing maps for various gamemodes in Source games (CS, L4D etc.) such as jailbreak, minigames and campaign.